# # Common states # gtk-auto-mnemonics = 1 gtk-primary-button-warps-slider = 1 style "default" { xthickness = 0 ythickness = 0 # # Style Properties # GtkWidget::link-color = "#2b2b2b" GtkWidget::visited-link-color = "#9C27B0" GtkWidget::focus-line-width = 1 GtkWidget::focus-padding = 1 GtkMenuBar::window-dragging = 1 GtkToolbar::window-dragging = 1 GtkToolbar::internal-padding = 2 GtkToolbar::space-size = 7 GtkToolButton::icon-spacing = 4 GtkWidget::tooltip-radius = 2 GtkWidget::tooltip-alpha = 230 GtkWidget::new-tooltip-style = 1 #for compatibility GtkSeparatorMenuItem::horizontal-padding = 3 GtkSeparatorMenuItem::wide-separators = 1 GtkSeparatorMenuItem::separator-height = 1 GtkButton::child-displacement-y = 0 GtkButton::default-border = { 0, 0, 0, 0 } GtkButton::default-outside_border = { 0, 0, 0, 0 } GtkEntry::state-hint = 1 GtkScrollbar::trough-border = 0 GtkRange::trough-border = 0 GtkRange::slider-width = 13 GtkRange::stepper-size = 0 GtkScrollbar::activate-slider = 1 GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 GtkScrollbar::min-slider-length = 32 GtkScrollbar::slider-width = 12 GtkScrolledWindow::scrollbar-spacing = 0 GtkScrolledWindow::scrollbars-within-bevel = 1 GtkVScale::slider_length = 20 GtkVScale::slider_width = 20 GtkHScale::slider_length = 20 GtkHScale::slider_width = 20 GtkStatusbar::shadow_type = GTK_SHADOW_NONE GtkSpinButton::shadow_type = GTK_SHADOW_NONE GtkMenuBar::shadow-type = GTK_SHADOW_NONE GtkToolbar::shadow-type = GTK_SHADOW_NONE GtkMenuBar::internal-padding = 0 #( every window is misaligned for the sake of menus ): GtkMenu::horizontal-padding = 0 GtkMenu::vertical-padding = 0 GtkCheckButton::indicator-size = 16 GtkCheckButton::indicator_spacing = 2 GtkOptionMenu::indicator_spacing = { 0, 10, 0, 0 } GtkTreeView::row_ending_details = 0 GtkTreeView::expander-size = 16 GtkTreeView::vertical-separator = 4 GtkTreeView::horizontal-separator = 4 GtkTreeView::allow-rules = 1 GtkExpander::expander-size = 16 GtkProgressBar::min-horizontal-bar-height = 4 GtkProgressBar::min-vertical-bar-width = 4 # For succinctness, all reasonable pixmap options remain here engine "pixmap" { # # Check Buttons # image { function = CHECK recolorable = TRUE state = NORMAL shadow = OUT overlay_file = "Check-Radio/check-off-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = PRELIGHT shadow = OUT overlay_file = "Check-Radio/check-off-hover-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = ACTIVE shadow = OUT overlay_file = "Check-Radio/check-off-active-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = INSENSITIVE shadow = OUT overlay_file = "Check-Radio/check-off-insensitive-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = SELECTED shadow = OUT overlay_file = "Check-Radio/check-off-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = NORMAL shadow = IN overlay_file = "Check-Radio/check-on-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = PRELIGHT shadow = IN overlay_file = "Check-Radio/check-on-hover-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = ACTIVE shadow = IN overlay_file = "Check-Radio/check-on-active-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = INSENSITIVE shadow = IN overlay_file = "Check-Radio/check-on-insensitive-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = SELECTED shadow = IN overlay_file = "Check-Radio/check-on-dark.png" overlay_stretch = FALSE } # # Radio Buttons # image { function = OPTION state = NORMAL shadow = OUT overlay_file = "Check-Radio/radio-off-dark.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = OUT overlay_file = "Check-Radio/radio-off-hover-dark.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = OUT overlay_file = "Check-Radio/radio-off-active-dark.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = OUT overlay_file = "Check-Radio/radio-off-insensitive-dark.png" overlay_stretch = FALSE } image { function = OPTION state = SELECTED shadow = OUT overlay_file = "Check-Radio/radio-off-dark.png" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = IN overlay_file = "Check-Radio/radio-on-dark.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = IN overlay_file = "Check-Radio/radio-on-hover-dark.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = IN overlay_file = "Check-Radio/radio-on-active-dark.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = IN overlay_file = "Check-Radio/radio-on-insensitive-dark.png" overlay_stretch = FALSE } image { function = OPTION state = SELECTED shadow = IN overlay_file = "Check-Radio/radio-on-dark.png" overlay_stretch = FALSE } # # Arrows # image { function = ARROW overlay_file = "Arrows/up-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = PRELIGHT overlay_file = "Arrows/up-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = ACTIVE overlay_file = "Arrows/up-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = INSENSITIVE overlay_file = "Arrows/up-insensitive-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = NORMAL overlay_file = "Arrows/down-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = PRELIGHT overlay_file = "Arrows/down-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = ACTIVE overlay_file = "Arrows/down-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = INSENSITIVE overlay_file = "Arrows/down-insensitive-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW overlay_file = "Arrows/left-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = PRELIGHT overlay_file = "Arrows/left-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = ACTIVE overlay_file = "Arrows/left-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = INSENSITIVE overlay_file = "Arrows/left-insensitive-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW overlay_file = "Arrows/right-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = PRELIGHT overlay_file = "Arrows/right-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = ACTIVE overlay_file = "Arrows/right-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE overlay_file = "Arrows/right-insensitive-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } # # Option Menu Arrows # image { function = TAB state = NORMAL overlay_file = "Arrows/down-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE } image { function = TAB state = PRELIGHT overlay_file = "Arrows/down-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE } image { function = TAB state = INSENSITIVE overlay_file = "Arrows/down-insensitive-dark.png" overlay_stretch = FALSE } # # Lines # image { function = VLINE file = "Lines/v-line.png" border = { 1, 0, 0, 0 } stretch = TRUE } image { function = HLINE file = "Lines/h-line.png" border = { 0, 0, 0, 1 } stretch = TRUE } # # Focuslines # image { function = FOCUS file = "Others/focus-dark.png" border = { 2, 2, 2, 2 } stretch = TRUE } # # Handles # image { function = HANDLE state = NORMAL overlay_file = "Handles/h-handle-dark.png" overlay_stretch = FALSE orientation = HORIZONTAL } image { function = HANDLE state = PRELIGHT overlay_file = "Handles/h-handle-hover-dark.png" overlay_stretch = FALSE orientation = HORIZONTAL } image { function = HANDLE state = ACTIVE overlay_file = "Handles/h-handle-active-dark.png" overlay_stretch = FALSE orientation = HORIZONTAL } image { function = HANDLE state = INSENSITIVE overlay_file = "Handles/h-handle-insensitive-dark.png" overlay_stretch = FALSE orientation = HORIZONTAL } image { function = HANDLE state = NORMAL overlay_file = "Handles/v-handle-dark.png" overlay_stretch = FALSE orientation = VERTICAL } image { function = HANDLE state = PRELIGHT overlay_file = "Handles/v-handle-hover-dark.png" overlay_stretch = FALSE orientation = VERTICAL } image { function = HANDLE state = ACTIVE overlay_file = "Handles/v-handle-active-dark.png" overlay_stretch = FALSE orientation = VERTICAL } image { function = HANDLE state = INSENSITIVE overlay_file = "Handles/v-handle-insensitive-dark.png" overlay_stretch = FALSE orientation = VERTICAL } # # Expanders # image { function = EXPANDER state = NORMAL expander_style = COLLAPSED file = "Arrows/right-alt-dark.png" } image { function = EXPANDER state = PRELIGHT expander_style = COLLAPSED file = "Arrows/right-alt-hover-dark.png" } image { function = EXPANDER state = ACTIVE expander_style = COLLAPSED file = "Arrows/right-dark.png" } image { function = EXPANDER state = INSENSITIVE expander_style = COLLAPSED file = "Arrows/right-alt-insensitive-dark.png" } image { function = EXPANDER state = NORMAL expander_style = SEMI_COLLAPSED file = "Arrows/right-alt-dark.png" } image { function = EXPANDER state = PRELIGHT expander_style = SEMI_COLLAPSED file = "Arrows/right-alt-hover-dark.png" } image { function = EXPANDER state = ACTIVE expander_style = SEMI_COLLAPSED file = "Arrows/right-dark.png" } image { function = EXPANDER state = INSENSITIVE expander_style = SEMI_COLLAPSED file = "Arrows/right-alt-insensitive-dark.png" } image { function = EXPANDER state = NORMAL expander_style = EXPANDED file = "Arrows/down-alt-dark.png" } image { function = EXPANDER state = PRELIGHT expander_style = EXPANDED file = "Arrows/down-alt-hover-dark.png" } image { function = EXPANDER state = ACTIVE expander_style = EXPANDED file = "Arrows/down-dark.png" } image { function = EXPANDER state = INSENSITIVE expander_style = EXPANDED file = "Arrows/down-alt-insensitive-dark.png" } image { function = EXPANDER state = NORMAL expander_style = SEMI_EXPANDED file = "Arrows/down-alt-dark.png" } image { function = EXPANDER state = PRELIGHT expander_style = SEMI_EXPANDED file = "Arrows/down-alt-hover-dark.png" } image { function = EXPANDER state = ACTIVE expander_style = SEMI_EXPANDED file = "Arrows/down-dark.png" } image { function = EXPANDER state = INSENSITIVE expander_style = SEMI_EXPANDED file = "Arrows/down-alt-insensitive-dark.png" } # # Resize Grip # image { function = RESIZE_GRIP state = NORMAL detail = "statusbar" overlay_file = "Others/null.svg" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE } # # Shadows ( this area needs help :P ) # image { function = SHADOW_GAP file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "toplevel_hack" { } style "progressbar" { xthickness = 0 ythickness = 0 fg[NORMAL] = @fg_color fg[PRELIGHT] = @selected_fg_color engine "pixmap" { image { function = BOX # state = NORMAL detail = "trough" file = "ProgressBar/trough-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = BOX # state = NORMAL detail = "trough" file = "ProgressBar/trough-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = VERTICAL } image { function = BOX # state = NORMAL detail = "bar" file = "ProgressBar/bar.png" stretch = TRUE border = { 0, 0, 0, 0 } orientation = HORIZONTAL } image { function = BOX # state = NORMAL detail = "bar" file = "ProgressBar/bar.png" stretch = TRUE border = { 0, 0, 0, 0 } orientation = VERTICAL } } } style "range" { engine "pixmap" { image { function = BOX # state = NORMAL detail = "trough" file = "Range/h-scale-trough-dark.png" border = { 10, 10, 0, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = BOX state = INSENSITIVE detail = "trough" file = "Range/h-scale-trough-insensitive-dark.png" border = { 10, 10, 0, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = BOX # state = NORMAL detail = "trough" file = "Range/v-scale-trough-dark.png" border = { 0, 0, 10, 10 } stretch = TRUE orientation = VERTICAL } image { function = BOX state = INSENSITIVE detail = "trough" file = "Range/v-scale-trough-insensitive-dark.png" border = { 0, 0, 10, 10 } stretch = TRUE orientation = VERTICAL } # # Horizontal # image { function = SLIDER state = NORMAL file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider.png" overlay_stretch = FALSE orientation = HORIZONTAL } image { function = SLIDER state = PRELIGHT file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider-hover.png" overlay_stretch = FALSE orientation = HORIZONTAL } image { function = SLIDER state = ACTIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider-active.png" overlay_stretch = FALSE orientation = HORIZONTAL } image { function = SLIDER state = INSENSITIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider-insensitive-dark.png" overlay_stretch = FALSE orientation = HORIZONTAL } # # Vertical # image { function = SLIDER state = NORMAL file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider.png" overlay_stretch = FALSE orientation = VERTICAL } image { function = SLIDER state = PRELIGHT file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider-hover.png" overlay_stretch = FALSE orientation = VERTICAL } image { function = SLIDER state = ACTIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider-active.png" overlay_stretch = FALSE orientation = VERTICAL } image { function = SLIDER state = INSENSITIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE overlay_file = "Range/scale-slider-insensitive-dark.png" overlay_stretch = FALSE orientation = VERTICAL } # Function below removes ugly boxes image { function = BOX file = "Others/null.svg" border = { 3, 3, 3, 3 } stretch = TRUE } } } style "scrollbar" { engine "pixmap" { image { function = BOX # state = NORMAL detail = "trough" file = "Scrollbars/h-trough-dark.png" border = { 0, 0, 1, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = BOX state = INSENSITIVE detail = "trough" file = "Scrollbars/h-trough-dark.png" border = { 0, 0, 1, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = BOX # state = NORMAL detail = "trough" file = "Scrollbars/v-trough-dark.png" border = { 1, 0, 0, 0 } stretch = TRUE orientation = VERTICAL } image { function = BOX state = INSENSITIVE detail = "trough" file = "Scrollbars/v-trough-dark.png" border = { 1, 0, 0, 0 } stretch = TRUE orientation = VERTICAL } # # Sliders # image { function = SLIDER state = NORMAL file = "Scrollbars/h-slider-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = SLIDER state = PRELIGHT file = "Scrollbars/h-slider-hover-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = SLIDER state = ACTIVE file = "Scrollbars/h-slider-active-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = HORIZONTAL } image { function = SLIDER state = INSENSITIVE file = "Scrollbars/h-slider-insensitive-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = HORIZONTAL } # X Verticals image { function = SLIDER state = NORMAL file = "Scrollbars/v-slider-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = VERTICAL } image { function = SLIDER state = PRELIGHT file = "Scrollbars/v-slider-hover-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = VERTICAL } image { function = SLIDER state = ACTIVE file = "Scrollbars/v-slider-active-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = VERTICAL } image { function = SLIDER state = INSENSITIVE file = "Scrollbars/v-slider-insensitive-dark.png" border = { 0, 0, 0, 0 } stretch = TRUE orientation = VERTICAL } } } style "entry" { xthickness = 6 ythickness = 6 engine "pixmap" { image { function = SHADOW detail = "entry" state = NORMAL shadow = IN file = "Entry/entry-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = SHADOW detail = "entry" state = ACTIVE file = "Entry/entry-active-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = SHADOW detail = "entry" state = INSENSITIVE shadow = IN file = "Entry/entry-insensitive-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = FLAT_BOX detail = "entry_bg" state = NORMAL overlay_file = "Others/null.svg" overlay_border = { 0, 0, 0, 0 } overlay_stretch = TRUE } image { function = FLAT_BOX detail = "entry_bg" state = ACTIVE overlay_file = "Others/null.svg" overlay_border = { 0, 0, 0, 0 } overlay_stretch = TRUE } } } style "notebook_entry" { bg[NORMAL] = @bg_color bg[ACTIVE] = @bg_color bg[INSENSITIVE] = @bg_color engine "pixmap" { image { function = SHADOW detail = "entry" state = NORMAL shadow = IN file = "Entry/base_entry-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = SHADOW detail = "entry" state = ACTIVE file = "Entry/base_entry-active-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = SHADOW detail = "entry" state = INSENSITIVE shadow = IN file = "Entry/base_entry-insensitive-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } } } style "button" { xthickness = 5 ythickness = 5 fg[NORMAL] = mix(0.75, @fg_color, @bg_color) font_name = "Medium" engine "pixmap" { image { function = BOX state = NORMAL file = "Buttons/button-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = PRELIGHT shadow = OUT file = "Buttons/button-hover-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = INSENSITIVE shadow = OUT file = "Buttons/button-insensitive-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = ACTIVE file = "Buttons/button-active-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = PRELIGHT shadow = IN file = "Buttons/button-active-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = INSENSITIVE shadow = IN file = "Buttons/button-insensitive-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } } } style "button_label" { fg[NORMAL] = mix(0.75, @fg_color, @bg_color) fg[ACTIVE] = @selected_fg_color } style "flat_button" { xthickness = 5 ythickness = 5 fg[NORMAL] = mix(0.75, @fg_color, @bg_color) font_name = "Medium" engine "pixmap" { image { function = BOX state = NORMAL file = "Others/null.svg" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = PRELIGHT shadow = OUT file = "Buttons/flat-button-hover-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = INSENSITIVE shadow = OUT file = "Others/null.svg" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = ACTIVE file = "Buttons/flat-button-active-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = PRELIGHT shadow = IN file = "Buttons/flat-button-hover-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } image { function = BOX state = INSENSITIVE shadow = IN file = "Buttons/button-insensitive-dark.png" border = { 5, 5, 5, 5 } stretch = TRUE } } } style "button_separator" { xthickness = 0 ythickness = 0 GtkWidget::wide-separators = 1 GtkWidget::separator-height = 0 GtkWidget::separator-width = 0 } style "combobox_button" { xthickness = 5 ythickness = 4 } style "combobox_entry" { xthickness = 6 ythickness = 6 engine "pixmap" { # LTR version image { function = SHADOW detail = "entry" state = NORMAL shadow = IN file = "Entry/ltr-entry-dark.png" border = { 5, 0, 5, 5 } stretch = TRUE direction = LTR } image { function = SHADOW detail = "entry" state = ACTIVE file = "Entry/ltr-entry-active-dark.png" border = { 5, 0, 5, 5 } stretch = TRUE direction = LTR } image { function = SHADOW detail = "entry" state = INSENSITIVE shadow = IN file = "Entry/ltr-entry-insensitive-dark.png" border = { 5, 0, 5, 5 } stretch = TRUE direction = LTR } # RTL version image { function = SHADOW detail = "entry" state = NORMAL shadow = IN file = "Entry/rtl-entry-dark.png" border = { 0, 5, 5, 5 } stretch = TRUE direction = RTL } image { function = SHADOW detail = "entry" state = ACTIVE file = "Entry/rtl-entry-active-dark.png" border = { 0, 5, 5, 5 } stretch = TRUE direction = RTL } image { function = SHADOW detail = "entry" state = INSENSITIVE shadow = IN file = "Entry/rtl-entry-insensitive-dark.png" border = { 0, 5, 5, 5 } stretch = TRUE direction = RTL } } } style "notebook_combobox_entry" { engine "pixmap" { # LTR version image { function = SHADOW detail = "entry" state = NORMAL shadow = IN file = "Entry/ltr-base_entry-dark.png" border = { 5, 0, 5, 5 } stretch = TRUE direction = LTR } image { function = SHADOW detail = "entry" state = ACTIVE file = "Entry/ltr-base_entry-active-dark.png" border = { 5, 0, 5, 5 } stretch = TRUE direction = LTR } image { function = SHADOW detail = "entry" state = INSENSITIVE shadow = IN file = "Entry/ltr-base_entry-insensitive-dark.png" border = { 5, 0, 5, 5 } stretch = TRUE direction = LTR } # RTL version image { function = SHADOW detail = "entry" state = NORMAL shadow = IN file = "Entry/rtl-base_entry-dark.png" border = { 0, 5, 5, 5 } stretch = TRUE direction = RTL } image { function = SHADOW detail = "entry" state = ACTIVE file = "Entry/rtl-base_entry-active-dark.png" border = { 0, 5, 5, 5 } stretch = TRUE direction = RTL } image { function = SHADOW detail = "entry" state = INSENSITIVE shadow = IN file = "Entry/rtl-base_entry-insensitive-dark.png" border = { 0, 5, 5, 5 } stretch = TRUE direction = RTL } } } style "combobox_entry_button" { xthickness = 6 ythickness = 6 fg[ACTIVE] = @text_color engine "pixmap" { # LTR version image { function = BOX state = NORMAL file = "Buttons/ltr-button-dark.png" border = { 2, 5, 5, 5 } stretch = TRUE direction = LTR } image { function = BOX state = PRELIGHT file = "Buttons/ltr-button-hover-dark.png" border = { 2, 5, 5, 5 } stretch = TRUE direction = LTR } image { function = BOX state = ACTIVE file = "Buttons/ltr-button-active-dark.png" border = { 2, 5, 5, 5 } stretch = TRUE direction = LTR } image { function = BOX state = INSENSITIVE file = "Buttons/ltr-button-insensitive-dark.png" border = { 2, 5, 5, 5 } stretch = TRUE direction = LTR } # RTL version image { function = BOX state = NORMAL file = "Buttons/rtl-button-dark.png" border = { 5, 2, 5, 5 } stretch = TRUE direction = RTL } image { function = BOX state = PRELIGHT file = "Buttons/rtl-button-hover-dark.png" border = { 5, 2, 5, 5 } stretch = TRUE direction = RTL } image { function = BOX state = ACTIVE file = "Buttons/rtl-button-active-dark.png" border = { 5, 2, 5, 5 } stretch = TRUE direction = RTL } image { function = BOX state = INSENSITIVE file = "Buttons/rtl-button-insensitive-dark.png" border = { 5, 2, 5, 5 } stretch = TRUE direction = RTL } } } style "combo_entry_button" { xthickness = 6 ythickness = 6 } style "spinbutton" { xthickness = 6 ythickness = 6 bg[NORMAL] = @bg_color engine "pixmap" { image { function = ARROW } # Spin-Up LTR image { function = BOX state = NORMAL detail = "spinbutton_up" file = "Spin/ltr-up-dark.png" border = { 1, 5, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "Spin/ltr-up-hover-dark.png" border = { 1, 5, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "Spin/ltr-up-active-dark.png" border = { 1, 5, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "Spin/ltr-up-insensitive-dark.png" border = { 1, 5, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-insensitive-dark.png" overlay_stretch = FALSE direction = LTR } # Spin-Up RTL image { function = BOX state = NORMAL detail = "spinbutton_up" file = "Spin/rtl-up-dark.png" border = { 5, 1, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "Spin/rtl-up-hover-dark.png" border = { 5, 1, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "Spin/rtl-up-active-dark.png" border = { 5, 1, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "Spin/rtl-up-insensitive-dark.png" border = { 5, 1, 5, 0 } stretch = TRUE overlay_file = "Arrows/up-insensitive-dark.png" overlay_stretch = FALSE direction = RTL } # Spin-Down LTR image { function = BOX state = NORMAL detail = "spinbutton_down" file = "Spin/ltr-down-dark.png" border = { 1, 5, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "Spin/ltr-down-hover-dark.png" border = { 1, 5, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "Spin/ltr-down-active-dark.png" border = { 1, 5, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "Spin/ltr-down-insensitive-dark.png" border = { 1, 5, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-insensitive-dark.png" overlay_stretch = FALSE direction = LTR } # Spin-Down RTL image { function = BOX state = NORMAL detail = "spinbutton_down" file = "Spin/rtl-down-dark.png" border = { 5, 1, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "Spin/rtl-down-hover-dark.png" border = { 5, 1, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "Spin/rtl-down-active-dark.png" border = { 5, 1, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "Spin/rtl-down-insensitive-dark.png" border = { 5, 1, 1, 5 } stretch = TRUE overlay_file = "Arrows/down-insensitive-dark.png" overlay_stretch = FALSE direction = RTL } } } style "standalone_entry" { bg[NORMAL] = @bg_color engine "pixmap" { image { function = FLAT_BOX detail = "entry_bg" state = NORMAL file = "Others/null.svg" stretch = TRUE border = { 0, 0, 0, 0 } } image { function = FLAT_BOX detail = "entry_bg" state = ACTIVE file = "Others/null.svg" stretch = TRUE border = { 0, 0, 0, 0 } } image { function = SHADOW detail = "entry" state = NORMAL shadow = IN file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = SHADOW detail = "entry" state = ACTIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "menubar" { xthickness = 0 ythickness = 0 bg[NORMAL] = "#13191C" fg[NORMAL] = mix(0.8, @selected_fg_color, shade(0.96, @bg_color)) fg[PRELIGHT] = @selected_fg_color fg[INSENSITIVE] = mix(0.4, @selected_fg_color, @bg_color) engine "pixmap" { image { function = BOX file = "Shadows/z-depth-1.svg" border = { 1, 1, 1, 1 } stretch = TRUE recolorable = TRUE } } } style "menubar_item" { xthickness = 3 ythickness = 6 bg[NORMAL] = "#2A373E" bg[PRELIGHT] = "#2A373E" fg[NORMAL] = mix(0.8, @selected_fg_color, shade(0.96, @bg_color)) fg[PRELIGHT] = @selected_fg_color fg[INSENSITIVE] = mix(0.4, @selected_fg_color, @bg_color) engine "pixmap" { image { function = BOX recolorable = TRUE state = PRELIGHT file = "Others/top.png" border = { 0, 0, 0, 2 } stretch = TRUE } } } style "menu" { xthickness = 0 ythickness = 0 GtkMenuItem::arrow-scaling = 0.4 bg[NORMAL] = @base_color bg[PRELIGHT] = @base_color bg[INSENSITIVE] = @base_color } style "menu_framed_box" { } style "menu_item" { xthickness = 4 ythickness = 6 # HACK: Gtk doesn't actually read this value # while rendering the menu items, but Libreoffice # does; setting this value equal to the one in # fg[PRELIGHT] ensures a code path in the LO theming code # that falls back to a dark text color for menu item text # highlight. The price to pay is black text on menus as well, # but at least it's readable. # See https://bugs.freedesktop.org/show_bug.cgi?id=38038 bg[SELECTED] = mix(0.9, @base_color, @fg_color) bg[PRELIGHT] = mix(0.9, @base_color, @fg_color) fg[PRELIGHT] = shade(1.04, @fg_color) fg[SELECTED] = shade(1.04, @fg_color) text[PRELIGHT] = shade(1.04, @fg_color) text[SELECTED] = shade(1.04, @fg_color) engine "pixmap" { # Check Buttons image { function = CHECK recolorable = TRUE state = NORMAL shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = PRELIGHT shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = ACTIVE shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = INSENSITIVE shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = NORMAL shadow = IN overlay_file = "Check-Radio/check-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = PRELIGHT shadow = IN overlay_file = "Check-Radio/check-selected-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = ACTIVE shadow = IN overlay_file = "Check-Radio/check-selected-dark.png" overlay_stretch = FALSE } image { function = CHECK recolorable = TRUE state = INSENSITIVE shadow = IN overlay_file = "Check-Radio/check-insensitive-dark.png" overlay_stretch = FALSE } # Radio Buttons image { function = OPTION state = NORMAL shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = OUT overlay_file = "Others/null.svg" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = IN overlay_file = "Check-Radio/radio-dark.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = IN overlay_file = "Check-Radio/radio-selected-dark.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = IN overlay_file = "Check-Radio/radio-selected-dark.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = IN overlay_file = "Check-Radio/radio-insensitive-dark.png" overlay_stretch = FALSE } # This fixes boxy Qt menu items image { function = SHADOW file = "Others/null.svg" border = { 4, 4, 4, 4 } stretch = TRUE } # Arrow Buttons image { function = ARROW state = NORMAL overlay_file = "Arrows/right-alt-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = PRELIGHT overlay_file = "Arrows/right-alt-hover-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE overlay_file = "Arrows/right-alt-insensitive-dark.png" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } } } style "separator_menu_item" { xthickness = 0 ythickness = 2 # embedded blank area width = 20px engine "pixmap" { image { function = BOX file = "Lines/menu-line-ltr.png" border = { 20, 0, 0, 0 } stretch = TRUE direction = LTR } image { function = BOX file = "Lines/menu-line-rtl.png" border = { 0, 20, 0, 0 } stretch = TRUE direction = RTL } } } style "notebook" { xthickness = 4 ythickness = 4 engine "pixmap" { image { function = EXTENSION state = ACTIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE gap_side = TOP } image { function = EXTENSION state = ACTIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE gap_side = BOTTOM } image { function = EXTENSION state = ACTIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE gap_side = RIGHT } image { function = EXTENSION state = ACTIVE file = "Others/null.svg" border = { 0, 0, 0, 0 } stretch = TRUE gap_side = LEFT } image { function = EXTENSION file = "Others/top.png" border = { 0, 0, 0, 2 } stretch = TRUE gap_side = BOTTOM } image { function = EXTENSION file = "Others/bottom.png" border = { 0, 0, 2, 0 } stretch = TRUE gap_side = TOP } image { function = EXTENSION file = "Others/left.png" border = { 0, 2, 0, 0 } stretch = TRUE gap_side = RIGHT } image { function = EXTENSION file = "Others/right.png" border = { 2, 0, 0, 0 } stretch = TRUE gap_side = LEFT } # How to draw boxes with a gap on one side (ie the page of a notebook) image { function = BOX_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_file = "Others/null.svg" gap_border = { 1, 1, 0, 0 } gap_side = TOP } image { function = BOX_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_file = "Others/null.svg" gap_border = { 1, 1, 0, 0 } gap_side = BOTTOM } image { function = BOX_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_file = "Others/null.svg" gap_border = { 0, 0, 1, 1 } gap_side = LEFT } image { function = BOX_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_file = "Others/null.svg" gap_border = { 0, 0, 1, 1 } gap_side = RIGHT } # How to draw the box of a notebook when it isnt attached to a tab image { function = BOX file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE } } } style "notebook_viewport" { bg[NORMAL] = @base_color } style "notebook_tab_label" { fg[ACTIVE] = mix(0.6, @fg_color, @bg_color) font_name = "Bold" } style "treeview_header" { xthickness = 2 ythickness = 1 fg[NORMAL] = mix(0.6, @text_color, @base_color) fg[PRELIGHT] = mix(0.8, @text_color, @base_color) fg[ACTIVE] = @text_color fg[INSENSITIVE] = mix(0.24, @text_color, @base_color) font_name = "Medium" engine "pixmap" { image { function = BOX state = NORMAL file = "Column/column-dark.png" border = { 0, 1, 0, 1 } stretch = TRUE } image { function = BOX state = PRELIGHT file = "Column/column-hover-dark.png" border = { 0, 1, 0, 1 } stretch = TRUE } image { function = BOX state = ACTIVE file = "Column/column-active-dark.png" border = { 0, 1, 0, 1 } stretch = TRUE } image { function = BOX state = INSENSITIVE file = "Column/column-insensitive-dark.png" border = { 0, 1, 0, 1 } stretch = TRUE } } } style "scrolled_window" { xthickness = 1 ythickness = 1 engine "pixmap" { image { function = SHADOW file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE } } } # FIXME: needs for Inkskape's scrolled colour palette style "scrolled_viewport" { xthickness = 0 ythickness = 1 engine "pixmap" { image { function = SHADOW file = "Others/null.svg" border = { 1, 1, 1, 1 } stretch = TRUE } } } style "frame" { xthickness = 1 ythickness = 1 engine "pixmap" { image { function = SHADOW file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE shadow = IN } image { function = SHADOW_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_start_file = "Shadows/gap.png" gap_start_border = { 1, 0, 0, 0 } gap_end_file = "Shadows/gap.png" gap_end_border = { 0, 1, 0, 0 } shadow = IN } image { function = SHADOW file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE shadow = OUT } image { function = SHADOW_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_start_file = "Shadows/gap.png" gap_start_border = { 1, 0, 0, 0 } gap_end_file = "Shadows/gap.png" gap_end_border = { 0, 1, 0, 0 } shadow = OUT } image { function = SHADOW file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE shadow = ETCHED_IN } image { function = SHADOW_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_start_file = "Shadows/gap.png" gap_start_border = { 1, 0, 0, 0 } gap_end_file = "Shadows/gap.png" gap_end_border = { 0, 1, 0, 0 } shadow = ETCHED_IN } image { function = SHADOW file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE shadow = ETCHED_OUT } image { function = SHADOW_GAP file = "Shadows/frame.png" border = { 1, 1, 1, 1 } stretch = TRUE gap_start_file = "Shadows/gap.png" gap_start_border = { 1, 0, 0, 0 } gap_end_file = "Shadows/gap.png" gap_end_border = { 0, 1, 0, 0 } shadow = ETCHED_OUT } } } style "handlebox" { engine "pixmap" { image { function = BOX file = "Others/null.svg" border = { 4, 4, 4, 4 } stretch = TRUE detail = "handlebox_bin" shadow = IN } image { function = BOX file = "Others/null.svg" border = { 4, 4, 4, 4 } stretch = TRUE detail = "handlebox_bin" shadow = OUT } } } style "toolbar" { engine "pixmap" { image { function = SHADOW } } } style "inline_toolbar" { GtkToolbar::button-relief = GTK_RELIEF_NORMAL engine "pixmap" { image { function = BOX file = "Toolbar/inline-toolbar-dark.png" border = { 1, 1, 0, 1 } recolorable = TRUE stretch = TRUE } } } style "bg" { fg[NORMAL] = mix(0.75, @fg_color, @bg_color) fg[PRELIGHT] = @fg_color fg[ACTIVE] = @fg_color bg[NORMAL] = @bg_color bg[PRELIGHT] = @bg_color bg[ACTIVE] = @bg_color bg[INSENSITIVE] = @bg_color } style "base" { fg[NORMAL] = mix(0.75, @fg_color, @bg_color) fg[PRELIGHT] = @fg_color fg[ACTIVE] = @fg_color bg[NORMAL] = @base_color bg[PRELIGHT] = @base_color bg[ACTIVE] = @base_color bg[INSENSITIVE] = @base_color } style "tooltips" { xthickness = 9 ythickness = 9 bg[NORMAL] = @tooltip_bg_color fg[NORMAL] = @tooltip_fg_color bg[SELECTED] = @tooltip_bg_color } style "text" { engine "murrine" { textstyle = 0 } } class "GtkWidget" style "default" class "GtkScrollbar" style "scrollbar" class "GtkButton" style "button" class "GtkEntry" style "entry" class "GtkOldEditable" style "entry" class "GtkSpinButton" style "spinbutton" class "GtkNotebook" style "notebook" class "GtkRange" style "range" class "GtkProgressBar" style "progressbar" class "GtkSeparatorMenuItem" style "separator_menu_item" class "GtkScrolledWindow" style "scrolled_window" class "GtkFrame" style "frame" class "GtkToolbar" style "toolbar" widget_class "**" style "button_label" widget_class "**" style "menubar" widget_class "**" style "menu" widget_class "**" style "menu_item" widget_class "*.*" style "menubar_item" widget_class "**" style "separator_menu_item" widget_class "**" style "combobox_button" widget_class "**" style "combobox_entry" widget_class "**" style "combobox_entry_button" widget_class "**" style "combobox_entry" widget_class "**" style "combobox_entry_button" widget_class "**" style "combo_entry_button" widget_class "*HandleBox" style "handlebox" widget_class "***" style "treeview_header" widget_class "**" style "inline_toolbar" widget_class "***" style "notebook_viewport" # FIXME: needs for Inkskape's scrolled colour palette widget_class "**" style "scrolled_viewport" widget_class "**" style "button_separator" widget_class "**" style "button_separator" widget_class "**" style "button_separator" widget_class "**" style "bg" widget_class "**" style "bg" widget_class "**" style "bg" widget_class "**" style "base" widget_class "**" style "base" widget_class "**" style "base" widget_class "***" style "bg" widget_class "***" style "bg" widget_class "***" style "bg" widget_class "**" style "flat_button" # Entries in notebooks draw with notebook's base color, but not if there's # something else in the middle that draws gray again widget_class "**" style "notebook_entry" widget_class "***" style "entry" widget_class "***" style "notebook_combobox_entry" widget_class "****" style "combobox_entry" # We also need to avoid changing fg color for the inactive notebook tab labels widget_class "*." style "notebook_tab_label" # GTK tooltips widget "gtk-tooltip*" style "tooltips" # Fixes insensitive text shadows widget_class "*" style "text" widget_class "**" style "text" widget_class "**" style "text" widget_class "**" style "text"