backend = "xrender"; glx-no-stencil = true; glx-copy-from-front = false; # rounded corners corner-radius = 5; shadow = true; shadow-radius = 60; shadow-opacity = 0.25; shadow-offset-x = -60; shadow-offset-y = -25; shadow-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", "window_type = 'dnd'", "window_type *= 'menu'", "window_type = 'utility'", ] shadow-ignore-shaped = false;