A Ping extension for ActivityPub -- rationale Diagnosing communication failures between federated servers often requires sending test messages. There is no dedicated activity type for this purpose, however, and thus many operators use normal notes. This creates unnecessary noise. It would be better to have a side effect free message that can be triggered and sent on demand. The proposed Ping and corresponding Pong activities are similar to the ICMP echo request and echo reply messages. (c.f. the familiar ping tool.) Other online social contexts often use the term ping to refer to a variety of activities. The activity here is unrelated to any user visible activity or action. -- message format The ping message has a type of Ping. Here, user pinger on server h1.example.com is sending a Ping to testrcpt on h2.example.com. { "@context": "https://www.w3.org/ns/activitystreams", "type": "Ping", "id": "https://h1.example.com/u/pinger/ping/r4nd0m1d", "actor": "https://h1.example.com/u/pinger", "to": "https://h2.example.com/u/testrcpt" } The Pong message is similar, but includes an object field quoting the Ping id field. { "@context": "https://www.w3.org/ns/activitystreams", "type": "Pong", "id": "https://h2.example.com/u/testrcpt/pong/0pp0s1t3", "actor": "https://h2.example.com/u/testrcpt", "to": "https://h1.example.com/u/pinger", "object": "https://h1.example.com/u/pinger/ping/r4nd0m1d" } Ping and Pong id fields look like URLs, but need not be fetchable. They are only intended as transient messages. -- semantics The Ping message should be sent from one actor to another, delivered to their inbox. Upon receipt of a Ping message, a server should reply with a Pong message. The Pong reply should quote the id of the Ping (just the id, not the whole message) in the object field. Random ids may used. They should be probabilistically unique. The usual access and verification checks performed for other messages should be performed for Ping and Pong as well. (If HTTP signatures are in use, messages should be signed by senders and verified by receivers.) Ping and Pong messages should be queued using the normal facilities. (Don't fast track.) Messages should not be retried. After one failure, drop the message. As these messages are intended as administrator aids, they should not be displayed to end users. They should not cause any lasting change in the state of either the sending or receiving server. Rate limiting and abuse controls apply as usual. Servers may choose to impose length restrictions on maximum id length. A minimum of 256 bytes should be supported. Servers which do not understand the Ping activity will hopefully ignore it. -- usage It is unspecified how one initiaties a ping, but it is expected to be a manual operation performed by a system adminstrator. This will generate traffic, which may then be logged. The admin reads the logs and solves the problem. Specific problem solving instructions are not provided here. -- future It may be helpful to have a variant of Ping that does perform retries to test recovery after disconnect.