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patches/acme.patch (view raw)

 1diff --git a/src/cmd/acme/scrl.c b/src/cmd/acme/scrl.c
 2index 6504699d..3aaeebef 100644
 3--- a/src/cmd/acme/scrl.c
 4+++ b/src/cmd/acme/scrl.c
 5@@ -71,11 +71,11 @@ textscrdraw(Text *t)
 6 	if(!eqrect(r2, t->lastsr)){
 7 		t->lastsr = r2;
 8 		draw(b, r1, t->fr.cols[BORD], nil, ZP);
 9-		draw(b, r2, t->fr.cols[BACK], nil, ZP);
10+		r2.max.x = r2.max.x+1;
11+		draw(b, r2, t->fr.cols[TEXT], nil, ZP);
12 		r2.min.x = r2.max.x-1;
13 		draw(b, r2, t->fr.cols[BORD], nil, ZP);
14 		draw(t->fr.b, r, b, nil, Pt(0, r1.min.y));
15-/*flushimage(display, 1); // BUG? */
16 	}
17 }
18
19diff --git a/src/cmd/acme/acme.c b/src/cmd/acme/acme.c
20index 0e6bc0fd..c0a9e8ee 100644
21--- a/src/cmd/acme/acme.c
22+++ b/src/cmd/acme/acme.c
23@@ -1039,22 +1039,22 @@ iconinit(void)
24 	Image *tmp;
25 
26 	if(tagcols[BACK] == nil) {
27-		/* Blue */
28-		tagcols[BACK] = allocimagemix(display, DPalebluegreen, DWhite);
29-		tagcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreygreen);
30-		tagcols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPurpleblue);
31+		/* Tags */
32+		tagcols[BACK] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xCCCCCCFF);
33+		tagcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x509C93FF);
34+		tagcols[BORD] = display->black;
35 		tagcols[TEXT] = display->black;
36-		tagcols[HTEXT] = display->black;
37+		tagcols[HTEXT] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xF4F4F4FF);
38 
39-		/* Yellow */
40-		textcols[BACK] = allocimagemix(display, DPaleyellow, DWhite);
41-		textcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DDarkyellow);
42-		textcols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DYellowgreen);
43+		/* Body */
44+		textcols[BACK] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xF4F4F4FF);
45+		textcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xCCCCCCFF);
46+		textcols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x676767FF);
47 		textcols[TEXT] = display->black;
48 		textcols[HTEXT] = display->black;
49 	}
50 
51-	r = Rect(0, 0, Scrollwid, font->height+1);
52+	r = Rect(0, 0, Scrollwid+ButtonBorder, font->height+1);
53 	if(button && eqrect(r, button->r))
54 		return;
55 
56@@ -1066,24 +1066,27 @@ iconinit(void)
57 
58 	button = allocimage(display, r, screen->chan, 0, DNofill);
59 	draw(button, r, tagcols[BACK], nil, r.min);
60-	border(button, r, ButtonBorder, tagcols[BORD], ZP);
61+	r.max.x -= ButtonBorder;
62+	border(button, r, ButtonBorder, allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x676767FF), ZP);
63 
64 	r = button->r;
65-	modbutton = allocimage(display, r, screen->chan, 0, DNofill);
66+	modbutton = allocimage(display, r, screen ->chan, 0, DNofill);
67 	draw(modbutton, r, tagcols[BACK], nil, r.min);
68+	r.max.x -= ButtonBorder;
69 	border(modbutton, r, ButtonBorder, tagcols[BORD], ZP);
70 	r = insetrect(r, ButtonBorder);
71-	tmp = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DMedblue);
72+	tmp = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x676767FF);
73 	draw(modbutton, r, tmp, nil, ZP);
74 	freeimage(tmp);
75 
76 	r = button->r;
77-	colbutton = allocimage(display, r, screen->chan, 0, DPurpleblue);
78+	colbutton = allocimage(display, r, screen->chan, 0, 0x509C93FF);
79 
80-	but2col = allocimage(display, r, screen->chan, 1, 0xAA0000FF);
81-	but3col = allocimage(display, r, screen->chan, 1, 0x006600FF);
82+	but2col = allocimage(display, r, screen->chan, 1, 0xB870CEFF);
83+	but3col = allocimage(display, r, screen->chan, 1, 0x7C9F4BFF);
84 }
85 
86+
87 /*
88  * /dev/snarf updates when the file is closed, so we must open our own
89  * fd here rather than use snarffd