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<!DOCTYPE html> <html lang=en> <link rel="stylesheet" href="/static/style.css" type="text/css"> <link rel="stylesheet" href="/static/syntax.css" type="text/css"> <link rel="shortcut icon" type="images/x-icon" href="/static/favicon.ico"> <meta name="description" content="Making stack-based exploitation great again!"> <meta name="viewport" content="initial-scale=1"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta content="#021012" name="theme-color"> <meta name="HandheldFriendly" content="true"> <meta name="twitter:card" content="summary_large_image"> <meta name="twitter:site" content="@icyphox"> <meta name="twitter:title" content="Return Oriented Programming on ARM (32-bit)"> <meta name="twitter:description" content="Making stack-based exploitation great again!"> <meta name="twitter:image" content="/static/icyphox.png"> <meta property="og:title" content="Return Oriented Programming on ARM (32-bit)"> <meta property="og:type" content="website"> <meta property="og:description" content="Making stack-based exploitation great again!"> <meta property="og:url" content="https://icyphox.sh"> <meta property="og:image" content="/static/icyphox.png"> <html> <title> Return Oriented Programming on ARM (32-bit) </title> <script src="//instant.page/1.1.0" type="module" integrity="sha384-EwBObn5QAxP8f09iemwAJljc+sU+eUXeL9vSBw1eNmVarwhKk2F9vBEpaN9rsrtp"></script> <div class="container-text"> <header class="header"> <a href="../">‹ back</a> </header> <body> <div class="content"> <div align="left"> <p> 05 June, 2019 </p> <h1>Return Oriented Programming on ARM (32-bit)</h1> <h2>Making stack-based exploitation great again!</h2> <p>Before we start <em>anything</em>, you’re expected to know the basics of ARM assembly to follow along. I highly recommend <a href="https://twitter.com/fox0x01">Azeria’s</a> series on <a href="https://azeria-labs.com/writing-arm-assembly-part-1/">ARM Assembly Basics</a>. Once you’re comfortable with it, proceed with the next bit — environment setup.</p> <h3>Setup</h3> <p>Since we’re working with the ARM architecture, there are two options to go forth with: </p> <ol> <li>Emulate — head over to <a href="https://www.qemu.org/download/">qemu.org/download</a> and install QEMU. And then download and extract the ARMv6 Debian Stretch image from one of the links <a href="https://blahcat.github.io/qemu/">here</a>. The scripts found inside should be self-explanatory.</li> <li>Use actual ARM hardware, like an RPi.</li> </ol> <p>For debugging and disassembling, we’ll be using plain old <code>gdb</code>, but you may use <code>radare2</code>, IDA or anything else, really. All of which can be trivially installed.</p> <p>Finally, the binary we’ll be using in this exercise is <a href="https://twitter.com/bellis1000">Billy Ellis’</a> <a href="/static/files/roplevel2.c">roplevel2</a>. </p> <p>Compile it:</p> <div class="codehilite"><pre><span></span><code>$ gcc roplevel2.c -o rop2 </code></pre></div> <p>With that out of the way, here’s a quick run down of what ROP actually is.</p> <h3>A primer on ROP</h3> <p>ROP or Return Oriented Programming is a modern exploitation technique that’s used to bypass protections like the <strong>NX bit</strong> (no-execute bit) and <strong>code sigining</strong>. In essence, no code in the binary is actually modified and the entire exploit is crafted out of pre-existing artifacts within the binary, known as <strong>gadgets</strong>.</p> <p>A gadget is essentially a small sequence of code (instructions), ending with a <code>ret</code>, or a return instruction. In our case, since we’re dealing with ARM code, there is no <code>ret</code> instruction but rather a <code>pop {pc}</code> or a <code>bx lr</code>. These gadgets are <em>chained</em> together by jumping (returning) from one onto the other to form what’s called as a <strong>ropchain</strong>. At the end of a ropchain, there’s generally a call to <code>system()</code>, to acheive code execution.</p> <p>In practice, the process of executing a ropchain is something like this:</p> <ul> <li>confirm the existence of a stack-based buffer overflow</li> <li>identify the offset at which the instruction pointer gets overwritten</li> <li>locate the addresses of the gadgets you wish to use</li> <li>craft your input keeping in mind the stack’s layout, and chain the addresses of your gadgets</li> </ul> <p><a href="https://twitter.com/LiveOverflow">LiveOverflow</a> has a <a href="https://www.youtube.com/watch?v=zaQVNM3or7k&list=PLhixgUqwRTjxglIswKp9mpkfPNfHkzyeN&index=46&t=0s">beautiful video</a> where he explains ROP using “weird machines”. Check it out, it might be just what you needed for that “aha!” moment :)</p> <p>Still don’t get it? Don’t fret, we’ll look at <em>actual</em> exploit code in a bit and hopefully that should put things into perspective.</p> <h3>Exploring our binary</h3> <p>Start by running it, and entering any arbitrary string. On entering a fairly large string, say, “AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA”, we see a segmentation fault occur.</p> <p><img src="/static/img/string_segfault.png" alt="string and segfault" /></p> <p>Now, open it up in <code>gdb</code> and look at the functions inside it.</p> <p><img src="/static/img/gdb_functions.png" alt="gdb functions" /></p> <p>There are three functions that are of importance here, <code>main</code>, <code>winner</code> and <code>gadget</code>. Disassembling the <code>main</code> function:</p> <p><img src="/static/img/gdb_main_disas.png" alt="gdb main disassembly" /></p> <p>We see a buffer of 16 bytes being created (<code>sub sp, sp, #16</code>), and some calls to <code>puts()</code>/<code>printf()</code> and <code>scanf()</code>. Looks like <code>winner</code> and <code>gadget</code> are never actually called.</p> <p>Disassembling the <code>gadget</code> function:</p> <p><img src="/static/img/gdb_gadget_disas.png" alt="gdb gadget disassembly" /></p> <p>This is fairly simple, the stack is being initialized by <code>push</code>ing <code>{r11}</code>, which is also the frame pointer (<code>fp</code>). What’s interesting is the <code>pop {r0, pc}</code> instruction in the middle. This is a <strong>gadget</strong>.</p> <p>We can use this to control what goes into <code>r0</code> and <code>pc</code>. Unlike in x86 where arguments to functions are passed on the stack, in ARM the registers <code>r0</code> to <code>r3</code> are used for this. So this gadget effectively allows us to pass arguments to functions using <code>r0</code>, and subsequently jumping to them by passing its address in <code>pc</code>. Neat.</p> <p>Moving on to the disassembly of the <code>winner</code> function:</p> <p><img src="/static/img/gdb_disas_winner.png" alt="gdb winner disassembly" /></p> </div> </body> </div> </html> |